Street Fighter 6 Style Fighting Video AI Image Prompt
Refer to the fighting game "Street Fighter 6" to create a fighting game video, borrowing its theme, visual style, etc. Apply the moves of Ryu from the game to the subject in [@img1], and apply the moves of Chun-Li from the game to the subject in [@img2]. The video music should use the classic music of Chun-Li from Street Fighter 2. The video should include beam clash scenes and ultimate move effects. There should be a "fight!" voice effect at the beginning, and a "k.o." voice effect at the end. There should be a 99-second countdown timer style, best of three matches. Both health bars are blue when full, gradually turning yellow and red as health decreases. KO appears when one's health bar reaches zero. Each round starts at 99 seconds, time gradually decreases. [@img1] should have Hadouken and spinning kick moves, [@img2] should have Hyakuretsukyaku and spinning kick moves. Based on the generated video, remove the lower health bars and countdown. KO must appear only when one's health bar reaches zero.
Content: Subjects (two characters), action application (Ryu/Chun-Li moves), scene style (Street Fighter 6), audio (opening/ending voice, BGM), UI (health bars, timer, KO rule, best-of-three), effects (beam clash, ultimate moves). A video modification instruction requiring pre-generated content.
Pros: Explicitly references classic fighting game with specific actions and UI rules.
Cons: Heavily relies on previous generation (@img1/@img2) and complex modifications, hard to implement precisely.
Reference image: Obvious dependency on reference images (@img1, @img2)
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