Wuxia Fight Scene in Rainy Ancient Street, Cel-Shaded 3D AI Image Prompt
Character lock: @Figure A, 100% consistent with reference image, facial features/clothing/hairstyle/full body locked throughout, no modifications. Style: Cel-Shading 3D with high precision (Cel-Shading+PBR, smooth layered hair, physical sway, Rim Light), AAA masterpiece. Wuxia aesthetics: Hollywood-level combat, blending Chinese wuxia film aesthetics: the ethereal elegance of 'Hero' (mid-air suspension, graceful movements), the fierce ruthlessness of 'Brotherhood of Blades' (quick, precise, brutal), the sect-style move sequences of 'JX3' (start, combo, finish), and the deadly offense-defense of 'Reign of Assassins'. Light and sharp, afterimages, zero pause. Physics lock: Rigid bodies, no clipping; solid impact, water splash, tile shattering. Skeletal animation: knee bends violently, center of gravity bursts, high-speed steps, waist twist, emergency stop with tile sparks. Speed: double afterimages, extreme motion blur, rain streaks like lines. Frame rate: 60fps, extreme motion blur. Scene: ancient street in heavy rain,连绵 green tile roofs, dense rain curtain, cold blue tone, night, warm red lantern light on edges. 10-second action storyboard: 0-2s: full shot tracking, @Figure A running on rooftops, toes tapping tiles for leverage, tiles shatter, water splashes behind. Three shadowy enemies chasing. 2-4s: over-the-shoulder quick turn, @Figure A stops abruptly, left foot stomps tiles shattering water. Right fist punches first enemy's face, bone crack, enemy tumbles off roof. 4-6s: low angle up shot with shake, @Figure A spins, left elbow smashes second enemy, elbow hits ribs with crack. Simultaneously right leg back kicks third enemy, foot stomps water creating circular mist. 6-8s: 360-degree orbit with quick cuts, @Figure A leaps, triple kick in air: left to face, right to chest, both feet to abdomen, three enemies fly out, smashing roof ridge tiles. 8-10s: pullback then push to close-up, @Figure A kneels on one knee on tiles, one hand on ground, gasping. Enemies all down behind. Camera pushes to face close-up: wet hair on forehead, eyes slightly narrowed, rain dripping from chin, lips tight. Background rain and heartbeat. Aesthetics: cold blue primary, warm red lantern edges, high contrast, extreme motion blur, rain streak trailing. Camera: full shot tracking/over-shoulder quick turn/low angle up shot/360 orbit/quick cuts/pullback then push to close-up, camera shake on each hit. Effects: impact creates water splash and tile fragments, no light effects or particles, only physical feedback. Audio: dull thuds of punches and kicks, bone cracks, tile shattering, water explosions, rain, clothing swishes. Parameters: 60fps, 1080p, extreme motion blur. Banned: deformation/clipping/sliding/slow motion/stiff hair/extra characters/light effects/shockwaves/blood splatter (only dull thuds remain)/no jerky character movements/no characters sliding.
Content: Character+scene+style+storyboard+physics+parameters structure: character locked to reference image, cel-shading 3D style, wuxia aesthetics, ancient street in heavy rain at night, 10-second action storyboard (2 seconds per shot), including camera moves, effects, audio, and prohibitions.
Pros: Detailed storyboard with specific actions and camera per 2 seconds; clear physics feedback and prohibitions for coherent generation.
Cons: Prompt is too long and overly specific, potentially limiting AI freedom; some requirements (e.g., zero pause) are hard to achieve.
Reference image: Obvious reference-image dependency
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