Early Pixel Pet Game: Adopt a Kitten AI Image Prompt
Refer to the image in the first reference picture to create an early pixel electronic pet game video: The video starts with a light yellow background with orange dots, the yellow font in the middle reads 'Adopt a Kitten', below are two white square option buttons arranged vertically, the upper button has black font 'Start', the lower button has black font 'Exit', a white mouse arrow clicks the 'Start' button; then the screen shows a poor kitten covered in wounds and dust in a cardboard box, a light yellow option button appears below with white font 'Adopt', the arrow clicks this button; the scene switches to a cozy wool carpet, below are five round option buttons: a petting button with a white hand pattern, a feeding button with a cat treat pattern, a cleaning button with a blue water droplet pattern, a treatment button with a red cross pattern, and a sweeping button with a brown broom pattern; the arrow first clicks the petting button, a white hand appears to pet affectionately, the kitten becomes happy; then click the feeding button, a cat treat appears, drag the cat treat to the mouth, the kitten eats happily and is no longer hungry; then click the treatment button, a small medical kit appears, open it to take out tweezers, cotton balls, band-aids and other tools to treat the character, the character recovers; finally click the cleaning button, a small shower head drips water, the character becomes clean, and finally a speech bubble with light orange dot emoticon appears above the character.
Content: Subject: early pixel electronic pet game video; scenes: start screen (light yellow bg with orange dots), cardboard box, cozy wool carpet; style: early pixel game; interaction: button clicks, drag actions; colors: light yellow, orange, white, black; camera: fixed view, switching with arrow clicks.
Pros: Detailed interaction flow suitable for generating specific animation; consistent pixel style with strong nostalgia.
Cons: Long flow may cause missing details; strong dependency on reference image reduces generalization.
Reference image: Obvious dependency on reference image (image 1)
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