Colored Pencil to 3D Cinematic Dive AI Image Prompt
Colored pencil to high-quality 3D game CG art, Unit格 advanced rendering and physically based rendering (PBR) light and shadow texture, cinematic texture, realistic cinematic texture, realistic cinematic style, cinematic color grading, cinematic camera movement, 35mm coarse-grain film, realistic lighting, simulated physical development effect, realistic sound effects, realistic background, surreal, coherent effect, HDR effect, photorealistic, cinematic lighting, 8K, highly detailed. Lighting: ambient main light + side shadow (facial dimensionality, natural light-shadow transition) [Image texture requirements] 1. Action has weight (all actions have inertia) 2. Light and shadow layers (ambient light + shadow transition + dust particles) 3. Airy layering (No infringing content, no violating content) Storyboard camera movement (0–10s one continuous shot | extreme dive) 0–2s | High-altitude diagonal dive. Long shot start, character's body in sharp streamlined shape, head downward diagonally forward, high-speed cutting into clouds; camera follows at 45° locked-on, strong backlight outlines silhouette, clouds torn by airflow surging backward. 2–5s | Low-altitude sea-skimming sprint. Camera cuts to back follow shot, character adjusts to prone sprint posture; camera tightly tracks the back and advances at extreme speed, skimming over top of floating island, clothing flapping violently backward under air resistance, sea surface sparkle fully motion-blurred. 5–8s | High-speed lateral orbiting. Character's flight path moves laterally in high-speed orbit, strong wind pulls hair and clothing taut backward, face firm and tense under wind pressure, first background island shows radial motion blur. 8–10s | Piercing clouds freeze-frame. Camera rapidly pulls up as character leaps upward, sea of clouds pours backward at extreme speed, freeze-frame at the highlight moment when character penetrates clouds and sunlight covers the whole body.
Content: Structure: colored-pencil-to-3D CG/PBR cinematic texture keywords, plus lighting, image texture, and a 0–10s storyboard camera sequence; time-coded shots define action, scene, camera, light, color, motion blur.
Pros: Clear time-coded storyboard; specific light/texture layering.
Cons: Redundant style terms; character/scene setup is sparse.
Reference image: No obvious reference-image dependency.
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