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Black-clad swordsman in withered reeds, gripping sword and looking back AI Image Prompt

Prompt

I. First-frame lock (Style & Identity Lock) Use the reference image as the only first frame; strictly continue the original film style throughout: cinematic high-quality realistic wuxia cinematography, 2.35:1 ultra-wide aspect ratio, low-saturation cool gray-green tone, slightly bright skylight from above, dark ground, fine film grain, abundant natural mist and wind. The character is a black-clad swordsman seen from behind—coarse linen black long robe, wide cloth belt, a straight long sword hanging at his side (silver-bright blade visible outside the scabbard), long hair blown to the right rear by the wind; the environment is an endless withered yellow reed marsh and heavy dark clouds pressing down overhead. Character proportions, robe fold structure, belt and sword position, hair strand direction, reed height and density, cloud outlines, and light/dark distribution remain consistent throughout; no additional characters, buildings, or props are added. Aspect ratio: 21:9 (2.35:1) | Duration: 10 seconds | Frame rate: 24fps cinematic | Tone: going alone into the setup, wind rising and momentum forming, restrained killing intent II. Storyboard (4 continuous narrative segments) Shot 1 | 0.0–2.5s [Wind rises in the reed marsh] The image starts exactly from the first frame. A fierce wind sweeps across from the left; the entire withered reed field falls and rises in waves, reed tips trembling violently; the swordsman's black robe hem and outer cloak are blown into large curls toward the right rear, the fabric shaking with a coarse linen texture; long hair scatters and flies in the wind. In the distance, mist slowly drifts along the ground, while the dark clouds overhead roll and deform extremely slowly. The character's body does not move; only the shoulders and back rise and fall slightly with breathing. Camera movement: extremely slow dolly in, with very small amplitude and a slight handheld breathing feel. Shot 2 | 2.5–5.0s [Gripping the sword] The camera slowly moves laterally to the right; foreground reeds and the character form a clear parallax layer. The swordsman's right hand, hanging at his side, slowly lifts, five fingers close around the sword hilt at his waist, veins on the back of the hand tense; the belt is slightly pulled by the motion, and the blade shifts half an inch in the scabbard. The robe hem is continuously torn at by the wind, and long hair sweeps across the shoulder armor position. Camera movement: slow right lateral move + extremely slight low-angle upward tilt. Shot 3 | 5.0–7.5s [Looking back] The camera moves back to center and slowly rises from a low, ground-hugging position. The swordsman's shoulder moves first; his head turns extremely slowly to the left, revealing a three-quarter profile partly obscured by hair strands, eyes lowered yet sharp, gaze cast toward the depths of the mist on the left side of the frame; jaw tightens, lip line pulls straight. The reeds are pressed lower by the wind, revealing the wet mud path beneath his feet. Camera movement: low-position slow rise + slight push in; momentum stacks from bottom to top. Shot 4 | 7.5–10.0s [Stepping forward] The camera continues to slowly push in to a medium close-up. The swordsman steps forward with his left foot, crushing several reed stalks in front of him; his center of gravity leans forward, his sword-gripping hand tightens one degree more, shoulders and back fully tense, long hair and robe hem extend backward as a sharp silhouette; mist surges from behind to wrap half his body, and the dark clouds press to their lowest above his head. The image steadily freezes and concludes during the push-in. Camera movement: continuous push in until the end; no pull-back, no retreat, no orbiting at the end. III. Unified camera and atmosphere requirements The entire film uses only three camera movements: extremely slow push-in, slow lateral move, and low-position slow rise; transitions are smooth, rhythm is unified, no whip pans, no fast cuts, no zoom jumps. Lighting continues the overcast top light of the first frame throughout; brightness, color temperature, and light/dark distribution remain unchanged; no lighting changes of any kind. Dynamic sources are limited to: wind (reeds, robe hem, long hair, clouds) + mist flow + extremely minimal character micro-actions (breathing, gripping sword, looking back, stepping). Maintain the back-view/side-back composition logic throughout; the character never fully turns to face the camera, performs no martial arts moves, and does not draw the sword or slash. No dialogue, no voiceover, no subtitles, no sound-effect text. IV. Negative Prompt Magic effects, particle light effects, sword aura, blade light, light spots, lens flare, glowing runes, fire, lightning, smoke effects, slow-motion trails, any text/subtitles/watermarks/LOGO, speech and mouth shapes, pull-back at the end, camera retreat, drone orbit, fast transitions, image flicker, sudden color tone shift, style drift, face swap, facial deformation, extra fingers, extra characters, added or removed weapons/props, cartoon rendering, 3D plastic texture, over-sharpening, low resolution, blur, noise, excessive shake, broken composition, aspect ratio distortion

AI Image Content Analysis

Content: Structure: first-frame lock + 4-shot storyboard + unified camera/atmosphere + negative prompt; black-clad swordsman from behind, reed marsh, clouds and mist; cinematic wuxia, 2.35:1, cool gray-green, film grain; slow push, lateral move, low rise; overcast top light; wind and micro-actions.

Pros: Clear timed storyboard; strong style/identity lock and negatives. Unified camera and motion sources aid video generation.

Cons: Needs a reference first frame; minimal action over 10s demands high consistency.

Reference image: Clearly relies on a reference image as the sole first frame.

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