Holy War King Before Setting Out AI Image Prompt
I. Overall Settings (unchanged throughout) First frame is the reference image: use the given image as the first frame; composition, character, armor patterns, color, light and shadow relationships continue completely; style undergoes no change. Visual style: medieval religious oil painting / Baroque impasto epic cinematic feel, 21:9 ultra-widescreen, low-angle upward shot, shallow depth of field, film grain and thick brushstrokes, slight handheld breathing feel Color tone: classical tri-tone of dark gold + wine red + deep blue; lead-gray storm cloud background; metallic highlights restrained and not harsh Subject: a bearded holy war king wearing a golden crown, clad in intricately engraved full plate armor, scarlet cloak and deep blue surcoat, right hand raising a longsword high, riding a giant white winged warhorse with front hooves raised, a pair of huge wings fully spread behind him; the golden halo behind his head is an existing painted element from the reference image, keep it as is, no dynamic glow or diffusion Background: churning thick clouds; on the right and on both lower sides, soldiers with spears and Roman-style helmets and a round-shield phalanx Atmosphere keywords: the instant before setting out, faith, silent majesty, fate about to fall II. Storyboard (10 seconds total, four continuous segments, one action line of 'raise—settle—point forward—gaze') ① 0.0s – 2.6s | Original composition low-angle medium-long shot · extremely slow push-in (frozen pressure) Camera starts from the reference image's original position, almost motionless, extremely slowly pushing toward the king. The white horse keeps its front hooves raised; mane and tail hair billow in the wind; scarlet cloak flaps backward; clouds slowly roll; behind him soldiers' spears and plumes sway gently. Entire segment restrained and solemn. ② 2.6s – 5.2s | Medium shot · small arc lateral move (one breath of the wings falling) Camera moves in close with an extremely light lateral arc; natural parallax occurs between foreground horse belly and clouds behind. The giant wings complete one slow powerful downward flap, feathers turning layer by layer; the white horse's front hooves lower slightly by one inch, muscles taut, breath snorting out; the king turns his head slowly to scan the army behind; the cloak is carried by the wind into an arc. ③ 5.2s – 7.8s | Close shot low angle · slight tilt up (sword tip points forward, army advances) The king slowly lowers the raised longsword and points it level forward, arm extended; engravings on pauldrons and breastplate catch highlights with the movement. His jaw tightens, gaze locked forward. Soldiers behind raise spears and shields and press half a step forward; the formation shows an overall surging momentum; dust and cloud mist are stirred. ④ 7.8s – 10.0s | Facial close-up · fixed micro push-in (remain in the gaze) Camera pushes to between the king's face and the forward-pointing sword tip, with an extremely slow micro push and slight low-angle tilt up: wind lifts his beard and mane-like long hair; the expression in his eyes is firm and unshakable; wings behind him remain a fully spread silhouette; cloak keeps billowing. Camera stays close, does not pull back or zoom out; the image naturally concludes on his forward gaze and the direction of the sword tip. III. Unified Requirements The entire film is one continuous, restrained action line; no jump cuts or hard transitions between the four segments, like a one-shot. Characters, armor, crown, cloak color, horse form, soldier formation positions and the existing halo remain consistent throughout; do not add or remove characters. Only use natural wind, cloud flow, physical motion of cloth and feathers; movement amplitude steady, speed uniform. Ending does not pull back, does not use overhead view, does not cut to a wide shot. IV. Negative No new effects or light effects: no light ray diffusion, halo rotating glow, lens flare, flash burst, golden particles, sparks, fluorescent light, magic light, glow outline, volumetric light, slow shutter trails, transition effects; no subtitles, text, title, logo, watermark, UI; no dialogue, no shouting mouth shapes, no voiceover; no changing clothes, no changing hair color, no modern elements, no blood/gore or severed limbs; no style change (no 3D game CG feel, no anime, no photorealistic live-action); no violent camera shake, no lens distortion, no extra hands/fingers, no face or wing structure collapse.
Content: Structure: first frame locks reference image; religious oil painting/Baroque epic style, 21:9 low angle shallow DOF; crown king, plate armor, winged horse, army; dark gold, wine red, deep blue; 10s four-part storyboard; consistency and many negatives.
Pros: Clear storyboard timing, camera moves and action line; strong consistency and negative constraints.
Cons: Too many constraints for full compliance; heavily depends on first-frame reference.
Reference image: Clearly depends on reference image / first frame.
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