Delta Force Operator Worm Realistic Film CG AI Image Prompt
Character 1: Worm, operator from the game Delta Force. Reference image 1. All images are in 3:4 ratio, width 1773, height 2364. Consistent art style, realistic film CG texture, hyper-realistic cinematic rendering, physically accurate lighting, global illumination, soft side lighting and rim light, rich light and shadow layers, clean shadows without dirtiness, delicate and restrained highlights. Color palette is calm and cool, low saturation, mainly cool gray and deep blue, restrained and sophisticated colors, serious and hardcore atmosphere. Character structure is precise and realistic, proportions standard, realistic facial and skin textures, highly detailed clothing, equipment, fabric, metal, plastic materials, clear textures with natural wear and tear. No cartoon style, no anime style, no excessive skin smoothing, no high saturation bright colors. Overall style is serious, realistic, immersive, suitable for static comics, posters, dynamic videos and continuous frame generation, stable without distortion, high-end cinematic quality.
Content: Subject (Delta Force operator Worm) + reference image + fixed ratio (3:4) and resolution + realistic film CG style + cinematic lighting (global illumination, side/rim lights) + cool gray/deep blue low-saturation palette + detailed materials (metal, fabric, plastic) + no cartoon/anime/high saturation.
Pros: Rich details (texture, lighting, wear) and consistent style; versatile for posters, videos, and sequential frames.
Cons: Lack of scene or motion description may limit composition; high demand on AI to accurately replicate game character.
Reference image: Dependence on reference image
Source materials are collected from publicly accessible web pages. Contact us if a rights issue needs review. Copyright & Privacy
