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3D Digital Human Character Card: S-Class Hero Duankong

3D Digital Human Character Card: S-Class Hero Duankong AI Image Prompt

Prompt

Cinematic high-fidelity 3D animation, high-precision 3D digital human, ultra-realistic human style, high-definition image, clear skin texture with visible pores, fine lines, and stubble, natural facial expressions and movements close to real people, realistic color tone, no filter or skin smoothing. 35-year-old male, height 1.90m, strong and robust physique, head-body-leg ratio 1:2:7, S-level hero, Chinese nationality; silver short spiky hair, square face with defined contours, darker skin tone, deep sharp eyes, high nose bridge, faint scars on face; wearing dark blue hero battle suit with shoulder armor, black cape, black combat boots, overall aura of a powerful and steady top hero. Generate a character card image divided into three sections (top, middle, bottom). Maintain the overall style consistent with reference image 1, ensure the character is tall and slender, with natural expression, hands hanging naturally, overall natural and smooth, perfect reproduction of reference image details, white background, neat and professional composition. Top section: full frontal head and face including all reference image elements, redraw facial details, character name 'Duankong (S-level Hero)' at top left. Middle section: divided into three smaller subsections separated by dashed lines, showing tall and slender frontal view, side view, and back view (facial details restored), character standing naturally upright from head to shoes, white background. Bottom section: enlarged details of key features with text annotations (text must be correct).

AI Image Content Analysis

Content: Subject (male hero) → Appearance details (facial features, scars) → Costume → Character card layout (top: head, middle: three views, bottom: detail close-ups), relies on reference image.

Pros: Detailed (skin texture, ratio 1:2:7), clear layout structure (three sections).

Cons: Contradictory descriptions (ultra-realistic vs slender build), heavy reliance on reference may limit generation.

Reference image: Clearly depends on reference image (image 1, reference elements)

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