Dark Monk Three-View Reference Sheet AI Image Prompt
Style: 3D photorealistic, UE5 render, ultra-high detail. Generate a character three-view reference sheet with a pure white background, clearly showing the front, side, and back standard orthogonal views. Ensure all details such as clothing, hairstyle, and accessories are consistent across the three views. Character description: A dark monk stands in a decayed bone meditation hall. His kasaya is no longer bright yellow but soaked with dark red bloodstains, edges torn frayed, revealing an inner lining embroidered with twisted sutras, the ink moving like living things across the fabric. His monk hat is askew, revealing a pale almost transparent face. The cinnabar dot on his forehead has become a vertical mark oozing black blood. His eyes are half-closed, pupils dark gold with inhuman coldness, a faint eerie smile on his lips, a stark contrast to his former compassionate demeanor. The nine-ring khakkhara staff is deformed, rings broken, the head wrapped with blackened monk robe strips and a few strands of dry hair, the tip caked with minced flesh and bone fragments. Each movement produces a grating sound like grinding bones instead of a clear ring. Candles around the hall burn with a ghostly green flame, casting cold light on the rosary beads at his fingertips—the beads are not bodhi seeds but eighteen miniature skulls strung together, each inlaid with a small ruby like a drop of congealed blood. Scattered on the ground are broken scripture scrolls, characters blurred by bloodstains, the air filled with a strange mix of sandalwood and blood. He slightly raises his hand, the staff gently taps the ground, causing candle flames to suddenly flicker, shadows twisting on the wall into ferocious ghost forms. In his dark gold pupils, countless wailing souls seem reflected, beneath the compassionate guise lies an obsession long consumed by darkness. [Image requirements] Pure white background, no shadows. Display sequentially side by side: front full-body standing view, 90-degree side full-body view, back full-body view. Clothing should be tailored and fit, reflecting urban minimalist style.
Content: Subject: Dark monk three views (front, side, back). Scene: pure white background. Style: 3D photoreal, UE5 render, ultra-high detail. Composition: sequential standard orthogonal views. Details: consistent clothing, hairstyle, accessories. Lighting/Color: character has dark gold pupils, ghostly green candles, but background requires pure white with no shadows.
Pros: 1. Rich character details for unique design. 2. Clear three-view specification for modeling.
Cons: 1. Overly literary description may hinder precise generation. 2. Contradiction between character lighting (green candles) and pure white background requirement.
Reference image: No obvious reference-image dependency
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