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人物形象提示词:(三视图) 1.主视觉区 (上方)以 "正面 + 侧面 + 背面" 三个核心视角为主体,直观呈现角色的整体身形、服饰搭配和标志性特征,是制作人员对人物 "整体造型" 的参考基础。 2.补充信息区 (左侧… - AI prompt reference from CC Prompt Galaxy

Cyberpunk Dark Silver-Red Swordsman Three-View Design AI Image Prompt

Prompt

Character design prompt: (three views) 1. Main visual area (top): Use "front + side + back" as the three core views, directly presenting the character's overall body shape, costume coordination, and iconic features, serving as the reference basis for the production team's "overall silhouette." 2. Supplementary information area (left): Break out "facial close-up" and "color palette" (specifying fur/hair and costume color values) to supplement details and color standards not covered by the main views. 3. Local detail area (bottom): Use small modules to individually display key component designs (accessories, embellishments, key identity elements), splitting "blurred details" from the main views into precise production references for easy director confirmation. 4. Full-body proportion view (right): Use a golden ratio reference object to contrast with the character's height. 5. White background, highest quality, rich detail. 6. A weird, dark, silver-red cyberpunk swordsman, with glowing lines in Gothic patterns inlaid into a mask and conical hat, maximalist details, a long sword with extremely complex and beautiful engravings, finely depicting every metal component, showing its complex and exquisite external structures, beautiful details, patterns with a unique three-dimensional feel, sculptural style, rendered in Unreal Engine, wide shot, wide-angle lens, full-body shot, ultra-clear. Low-angle upward shot. Random action, random background, ultra-wide-angle strong perspective composition, full of tension, a sense of oppression, vivid and perfect details.

AI Image Content Analysis

Content: Structured layout: top three-view for overall design, left facial close-up and palette, bottom detached key details, right proportion reference; white background. Subject described as cyberpunk swordsman with metallic parts, engravings, relief feel, Unreal Engine rendering, low-angle wide shot for oppressive tension.

Pros: Clear information hierarchy balancing overall and details; consistent style with strong visual impact.

Cons: Random action/background may conflict with three-view standardization; excessive elements may distract.

Reference image: No obvious reference-image dependency

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