Chinese-style 3D donghua four-view underworld emperor design AI Image Prompt
8K ultra-HD, Chinese-style 3D donghua cinematic CG render, Unreal Engine 5 game character quality, PBR material workflow, semi-realistic aesthetic, idealized donghua aesthetic facial features, three-dimensional volumetric form. Rembrandt lighting plus rim light, three-dimensional transitions of facial bones and muscles, smooth ceramic skin texture with translucent subsurface scattering. Clothing wrinkles with normal-map-level volume. Four views arranged horizontally: front full body, side full body, back full body, front head close-up. Pure white background. The image absolutely does not include: Western realistic photographs, real-person photographs, anime, cartoon, chibi, cel-shaded, plastic 3D, flat color blocks, line art, illustration style. Important composition and consistency constraints: Four views arranged horizontally at equal intervals. Full-body views must completely present the highest point of the head (including the hair crown) down to the soles of the shoes; the head close-up must completely present the highest point of the head down to the junction of neck and shoulders; no view may be cropped. The four views of the same character must remain completely consistent. Front full body: Wearing [xuan-black plain imperial robe, cross-collar shenyi form, robe length to the ground], color [mainly xuan-black, with minimalist dark gold patterns at the lapel edges and belt], material [spirit-material fabric, texture of high-grade matte dark-pattern brocade, heavy drape, restrained ink-like luster. The garment surface is clean and dust-free.], decoration [dark gold underworld patterns on the lapel edges, fine and regular, like reincarnation patterns; minimalist dark gold patterns on the waist seal surface.], belt/waist seal [xuan-black brocade waist seal, with dark gold underworld patterns on the surface, fastened with dark gold cloth buttons, no hanging objects on the waist seal surface.], sleeve type [narrow sleeves, sleeve length covering to the wrist, cuffs naturally gathered.], hem/skirt style [robe hem falls naturally from below the waist to the ankles, hem straight, no slits.]. Upright standing pose, full body presented completely from head to toe. Lining trousers: robe closed and worn belted at the waist, hem conceals trouser legs, socks not visible. Feet wearing [xuan-black brocade cloud shoes, high-top, shoe toe straight and rounded, shoe surface with minimalist dark gold patterns, slightly thick sole, no high heels]. Shoe shape clear, foot-shoe contact shadow natural. Skin delicate, facial features exquisite. Facial lighting uses Rembrandt lighting, presenting clear bone transitions and three-dimensionality. Face presents typical facial features of a [middle-aged man]: skin tight and delicate, skin tone extremely white and nearly transparent but retaining real blood color, bony lines lean. At the same time clearly presents facial features driven by [Underworld Emperor]: gloomy and deep, cold and stern temperament, presented through materials and lighting, not glowing effects. Uses physically based material rendering, strong volumetric light outlines the silhouette. Side full body: Physique [lean and slender, posture like a pine], [side special structure description—narrow sleeves hang down from the shoulders, waist seal cinches a lean waist, robe hem falls naturally backward. No hanging objects at the waist]. Lighting realistic, body curves natural. Clothing same as front, full body complete. Shoe side silhouette complete, cloud shoe high-top, slightly thick sole, no high heels. Clothing and shoes cleanliness matches status setting. Back full body: Back clothing complete, completely consistent with the front, at the spine [back imperial robe falls flat, back has dark gold underworld patterns arranged symmetrically, patterns extend along the spine direction. No pack or weapon carried on the back]. Clothing wrinkles extend naturally, normal-map-level lighting details present volume. Full body complete. Heel rear shape continuous with sole edge. Back of clothing also clean and dust-free. Front head close-up: Face realistic with aesthetic optimization, real subsurface scattering presents natural blood color and translucency, plastic skin smoothing strictly prohibited. Skin texture strictly follows 'facial and skin detail rules'—middle-aged male, skin tight and delicate, extremely white and nearly transparent but retaining real blood color. Facial bone and flesh structure strictly presents typical features of a [middle-aged man]: slightly high cheekbones, lean jawline, clear brow ridge, less buccal fat. Lighting uses Rembrandt lighting, clear three-dimensional transitions. Face clearly presents [Underworld Emperor]-related features: gloomy and cold, deep temperament. Expression: facial muscles naturally relaxed, gaze looking straight ahead, eyes clear with no specific emotion. Pupil color: dark brown iris, black-brown undertone, central pupil deep and pitch-black, eye light cold. Hairstyle: black long hair, tied at the top of the head and fixed with a xuan-black hair crown, hair strands thick black, neat and not messy. Complete head close-up, from the highest point of the head (including the hair crown) to the junction of neck and shoulders all within frame. Not cartoon big eyes, no excessive skin smoothing. Four images evenly spaced, centered composition, hard light plus fill light to shape three-dimensionality, material details maxed out, proportions precise. Rendering quality: physical lighting and material details at the level of Octane Render or Arnold renderer, volumetric light outlines the silhouette, depth of field strengthens spatial sense.
Content: Formula: Chinese-style 3D donghua Underworld Emperor; pure white background; UE5/PBR semi-realistic; horizontal equally spaced four views—front/side/back full body plus front head close-up; Rembrandt, rim, volumetric light; xuan-black with dark gold; matte brocade, ceramic skin SSS; includes composition, proportion, consistency, and negative constraints.
Pros: Strong structure: clear four-view, cropping, and consistency constraints; specific materials, lighting, and negatives.
Cons: Overlong and detail-dense, risking conflicts; multi-view plus close-up consistency is hard to realize.
Reference image: No obvious reference-image dependency.
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