Tekken-style 3x3 fighting storyboard AI Image Prompt
Use the provided two character images as exact visual references. Preserve identity, face, outfit, proportions, and details perfectly. Concept: AAA fighting game scene presented as a Tekken-style gameplay grid storyboard. Layout: type: 3x3 grid, description: nine panels showing a continuous fight progression with full game UI visible in each frame. Panels: panel 1: dramatic VS screen — character A vs character B, both facing each other, glowing background, versus text in center; panel 2: round start — both fighters in idle stance, READY text on screen; panel 3: FIGHT moment — cinematic spark explosion as fight begins; panel 4: first attack — character A throws a punch with motion blur; panel 5: counter attack — character B kicks with impact sparks; panel 6: combo sequence — multiple hit sparks, motion trails, dynamic camera; panel 7: low health moment — health bar flashing red, tension moment; panel 8: finishing move — slow motion heavy hit, cinematic angle; panel 9: KO screen — opponent falling back, huge KO text, particles flying. Style: ultra realistic AAA Tekken-style fighting game, cinematic gameplay rendering, highly detailed characters, realistic lighting. Camera: in-game fighting camera, slightly angled side view, dynamic zoom during impacts. Environment: high-end fighting arena, dark background with neon accents, subtle depth, not distracting. UI elements: health bars: top left and right, detailed, glowing, decreasing across panels; timer: center top; player names: top left and right; round indicator: visible; combo counter: appears during hits; hit effects: sparks, flashes, light streaks; KO text: large, bold, center screen in final panel; READY_FIGHT text: arcade-style bold typography. Effects: motion blur on attacks, impact sparks, energy trails, camera shake effect, slow motion feeling in finishing hit, screen glow during hits. Color grading: high contrast, arcade cinematic, vibrant highlights, deep shadows. Output: clean 3x3 grid, perfectly aligned panels, full UI visible, no logos, no watermarks. Reference style: Tekken 8 gameplay UI, arcade fighting game interface, modern AAA fighting HUD.
Content: Structure: subject (AAA fighting game 3x3 grid storyboard) + scene (combat arena) + style (ultra-realistic Tekken style) + composition (grid layout) + lighting (high-contrast arcade lighting) + color (vibrant highlights/deep shadows) + material (high-res rendering) + camera (in-game fighting camera, side angle) + proportion (not specified, implied grid alignment).
Pros: Detailed panel descriptions ensure coherent narrative; complete game UI elements enhance realism.
Cons: Too many components may cause inconsistency; heavy reliance on reference images limits style variation.
Reference image: Explicit reference-image dependency (uses provided two character images as exact visual references)
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