3x3 Tekken-style fighting scene grid AI Image Prompt
Use the provided two character images as exact visual references. Preserve identity, face, outfit, proportions, and details perfectly. Concept: AAA fighting game scene presented as a Tekken-style gameplay grid storyboard. Layout: 3x3 grid, nine panels showing a continuous fight progression with full game UI visible in each frame. Panels: Panel 1: dramatic VS screen — character A vs character B, both facing each other, glowing background, versus text in center; Panel 2: round start — both fighters in idle stance, READY text on screen; Panel 3: FIGHT moment — cinematic spark explosion as fight begins; Panel 4: first attack — character A throws a punch with motion blur; Panel 5: counter attack — character B kicks with impact sparks; Panel 6: combo sequence — multiple hit sparks, motion trails, dynamic camera; Panel 7: low health moment — health bar flashing red, tension moment; Panel 8: finishing move — slow motion heavy hit, cinematic angle; Panel 9: KO screen — opponent falling back, huge KO text, particles flying. Style: ultra realistic AAA Tekken-style fighting game, cinematic gameplay rendering, highly detailed characters, realistic lighting. Camera: in-game fighting camera, slightly angled side view, dynamic zoom during impacts. Environment: high-end fighting arena, dark background with neon accents, subtle depth, not distracting. UI elements: health bars at top left and right, detailed, glowing, decreasing across panels; timer at center top; player names at top left and right; round indicator visible; combo counter appears during hits; hit effects: sparks, flashes, light streaks; KO text: large, bold, center screen in final panel; READY FIGHT text: arcade-style bold typography. Effects: motion blur on attacks, impact sparks, energy trails, camera shake effect, slow motion feeling in finishing hit, screen glow during hits. Color grading: high contrast, arcade cinematic, vibrant highlights, deep shadows. Output: clean 3x3 grid, perfectly aligned panels, full UI visible, no logos, no watermarks. Reference style: Tekken 8 gameplay UI, arcade fighting game interface, modern AAA fighting HUD.
Content: Subject: two characters (relying on reference images). Scene: 3x3 grid, nine panels showing a continuous fight progression, each with detailed description (e.g., VS screen, punch, counter). Style: ultra-realistic AAA Tekken-style, cinematic rendering. Composition: grid layout, full game UI in each frame. Lighting: high contrast, neon accents, dark background. Color: vibrant highlights, deep shadows. Material: highly detailed characters, realistic lighting. Camera: in-game fighting angle, slightly side view, dynamic zoom during impacts.
Pros: 1. Detailed storyboard and UI elements, ready for generating sequential fight panels. 2. Explicit reliance on reference images ensures character consistency.
Cons: 1. Fully dependent on reference image quality for final output. 2. Many complex panels may increase generation difficulty and cost.
Reference image: Explicit reference-image dependency (two provided character images as exact visual references)
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