Unreal Engine Character at Night Station AI Image Prompt
Create an image using the uploaded character, made with Unreal Engine. The character should be a high-quality game character with clear, high-definition facial features, eyes, eyelashes, hair, outlines, hair clumps, and skin shading. Avoid graininess, film grain, noise, paper texture, and analog dirt. Setting: a wet platform, old iron, amber lights, late night, old advertisements. The character is sitting on a station bench waiting for a train, holding canned coffee, with the other arm over the back of the seat, looking up. Do not look at the camera. Show a natural action in progress, like a scene cut from the middle of a movie. Everything except the character should have a realistic live-action video style. Give it a cinematic European atmosphere. The character should be sharp and clean, like ultra-high-quality game event CG. Emphasis on lighting, aerial perspective, cinematic depth. High-quality background art, atmospheric photograph, cinematic, high-end game event CG, 8K.
Content: Subject: uploaded character (high-quality Unreal Engine game character); Setting: wet platform, old iron, amber lights, late night, old ads; Action: sitting on bench, holding coffee, arm over back, looking up; Style: character sharp/clean (game CG), background realistic live-action, European cinema atmosphere; Lighting: emphasis on lighting, aerial perspective; Composition: cinematic depth of field; Negative: avoid grain, noise, etc.; Resolution: 8K.
Pros: Clear style separation between character and background; detailed action, lighting, and atmosphere description.
Cons: Prompt is lengthy with some repetition (e.g., 'cinematic' multiple times).
Reference image: Explicitly depends on reference image/uploaded character
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