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Using the provided reference image as the rough silhouette and color guide, transform the simple blue dolphin… - AI prompt reference from CC Prompt Galaxy

Abyssal Ruined City Sea Monster Boss Encounter AI Image Prompt

Prompt

Using the provided reference image as the rough silhouette and color guide, transform the simple blue dolphin sketch into a cinematic dark-fantasy underwater boss encounter. Keep the same front-facing rounded dolphin/whale-like body, central dorsal fin, side fins, blue upper body, and pale lower mouth area, but render it as a massive realistic sea monster with cracked glowing electric-blue markings, bioluminescent blue eyes, wet rough skin, barnacles, grime, and ornate ancient-gold markings running down the forehead. Scene: Place the creature in a vast abyssal ruined city with dramatic blue shafts of light from above, floating debris, bubbles, schools of tiny fish, broken stone arches, pillars, statues, and a ruined shipwreck silhouette on the left. Add a tiny explorer/diver figure near the lower left to emphasize the monster's enormous scale. Make the composition widescreen and centered, with the monster looming directly toward the viewer. Game UI addition: Add exactly 1 boss health bar at the bottom center: a long red bar in an ornate dark-metal fantasy frame, labeled in Chinese with {argument name="boss name" default="深渊歌者"}. Do not add any other UI panels. Style: Ultra-detailed AAA game key art, dark souls-like fantasy atmosphere, underwater volumetric lighting, high contrast, moody teal-blue palette, cinematic realism, dramatic scale, sharp focus on the creature's face. Customizable details: creature glow color {argument name="glow color" default="electric blue"}, environment theme {argument name="environment theme" default="abyssal ruined city"}, mood {argument name="mood" default="ominous and epic"}, aspect ratio {argument name="aspect ratio" default="16:9 widescreen"}.

AI Image Content Analysis

Content: Structure: reference image guides silhouette/color; subject is a massive realistic sea monster with glowing cracks, bioluminescent eyes, wet skin, barnacles, gold markings; scene is an abyssal ruined city with light shafts, debris, fish, shipwreck; tiny diver emphasizes scale; centered widescreen composition; exactly one boss health bar; AAA dark-fantasy style, volumetric light, teal-blue high contrast; customizable glow/environment/mood/aspect.

Pros: Clear structural layers; customizable parameters are explicit.

Cons: Dense elements may reduce control; UI text rendering may be unstable.

Reference image: Clearly depends on a provided reference image for silhouette and color.

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