Cinematic Dark-Fantasy Burning Gothic Cathedral-Palace Flood AI Image Prompt
Create a cinematic dark-fantasy disaster scene in ultra-wide 16:9 format: a vast {argument name="building type" default="Gothic cathedral-palace"} is engulfed in an enormous inferno at night, its spires, arched windows, flying buttresses, and roof skeleton silhouetted against towering orange flames and black smoke. The lower half of the scene is flooded water reflecting the fire in rippling molten-gold highlights. In the foreground, show exactly 5 medieval refugees on wet stone steps and in waist-deep water: 1 hooded figure at far left carrying a patterned tapestry or banner, 1 crouched person beside crates, 1 central man reaching forward while throwing a round metal shield or platter into the water, 1 kneeling hooded person scooping or dropping a metal jug, and 1 small partial silhouette at the extreme left edge. Include exactly 3 prominent loose metal objects in the water near the foreground: a round bowl, a small cup, and a dropped pitcher. In the middle distance, add exactly 3 small boats carrying dark silhouettes, plus scattered tiny figures along the flooded quay, all dwarfed by the burning architecture. Use {argument name="era" default="medieval"} clothing, rough cloaks, leather belts, tunics, and wet fabric. Lighting should be dramatic and realistic, with intense backlight from the blaze, ember sparks in the air, smoke haze, high contrast chiaroscuro, wet stone texture, water splashes, and volumetric fire glow. Camera is low at water level, wide-angle, immersive, epic scale, photorealistic, highly detailed, no text, no modern objects, no watermark.
Content: Structure: subject + disaster scene, dark-fantasy style, ultra-wide 16:9; foreground refugees/water/metal objects, midground boats/quay figures; medieval clothing; backlight, embers, smoke haze, chiaroscuro, volumetric fire glow; low wide camera, photorealistic, no text/modern objects/watermark. Includes building-type and era variables.
Pros: Complete structure with explicit counts; strong lighting and replaceable variables.
Cons: Over-constrained may reduce flexibility; exact counts may cause element deviations.
Reference image: No obvious reference-image dependency
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