Hard Light vs Soft Light Split-Screen Interior AI Image Prompt
Create a photorealistic cinematic split-screen interior still comparing two lighting moods, divided exactly down the vertical center by a thin straight seam. On the left half, show a cool monochrome minimalist studio corner with a smooth gray plaster wall and polished concrete floor; include exactly 2 geometric objects: a square concrete pedestal block near the lower left-center and a matte white sphere resting on top of it. Strong hard sunlight enters from an unseen window at the upper left, casting sharp diagonal window-frame shadows across the wall, the pedestal, and the floor, with a crisp oval shadow from the sphere. On the right half, show a warm amber-toned bohemian corner with a textured brown plaster wall and reflective concrete floor; include exactly 3 main objects: one small ceramic vase on the floor, one delicate bundle of dried branches inside the vase, and one sheer golden curtain hanging from the top right and pooling onto the floor. The right side lighting should be soft, diffused, glowing, and atmospheric, with mottled golden sunlight patterns on the wall and curtain. Use a wide 3:2 horizontal composition, symmetrical comparison layout, low camera height, realistic material textures, subtle floor reflections, no people, no text, no logos. The overall concept is {argument name="comparison theme" default="hard light versus soft light"}, with the left side in {argument name="left color mood" default="cool grayscale minimalism"} and the right side in {argument name="right color mood" default="warm golden ambience"}.
Content: Split-screen comparison formula: left/right interior corners with set object counts; photoreal cinematic; 3:2 symmetrical low-angle; hard vs soft light; cool gray vs warm gold; plaster, concrete, curtain materials; editable theme and color-mood variables.
Pros: Clear structure with specific left-right lighting/color contrast; variables make theme swaps easy.
Cons: Over-specified object counts and layout may limit generation freedom; precise seam and shadows are hard to stabilize.
Reference image: No obvious reference-image dependency
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