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Supersonic Parkour Duel AI Image Prompt

Prompt

[Global Mandatory Rules (weight s.h)] CHAR_ID=@Image1@PicA; CHAR_Lock=Face, clothing, hairstyle, and body shape must be exactly consistent with the reference image throughout, no modifications; Ultimate quality Japanese anime style, blending the aesthetics of Chinese martial arts cinema: combining the ethereal elegance of 'Hero' (mid-air suspension, graceful movements) with the fierce ruthlessness of 'Brotherhood of Blades' (fast, precise, practical), while embodying the sect-style moves of 'Jian Wang 3' (initiation, combos, finishing), and the deadly offense-defense of 'Reign of Assassins'; Top-tier production quality, referencing J.C.STAFF's drawing style, ufotable's effects, and HAOLINERS' fluid action, refined high-quality Japanese anime style... Emphasize **supersonic duel** throughout, with speed creating afterimages and **zero pauses, one continuous flow** between moves; [Cinematography Requirements - Master-level High-Speed Photography] Rapid push-pull, 360-degree orbit, lateral tracking, impact tremors, tilt switches, extreme motion blur; [Character Binding (1.9)] CHAR1:@Pic1 A| DYNAMIC: Real-time muscle fiber contraction | Fabric folds conforming to aerodynamics | Joint angles precise to 1° [Scene (1.5)] Abandoned futuristic high school | Deformable metal grid walls | Laser-cut grid (reorganizes 3 times per second) | Floating rotating steel cables | Gravity-reversal corridor (switches direction every 2 seconds) [Camera Timing (1.7)] 0-2s: Low-angle fisheye shot, CHAR1 breaks window and triggers alarm 2-4s: First-person tracking, dodges rotating steel cables + backflip through laser grid 4-6s: Orbital tracking (3 rotations/sec), completes 720° spin jump between moving grids 6-8s: Rapid push-pull focus, CHAR1 performs inverted parkour in gravity-reversal corridor 8-10s: Slow-motion pull-back, CHAR1 kicks four falling floor panels and bursts through window [Action Timing (1.8)] 0-2s: 0.0-0.5s: Run-up → double front flip → side break through glass wall 0.5-1.0s: Landing forward roll → bounce up → cartwheel into back handspring 1.0-1.5s: One-foot wall push → aerial 360° spin → landing with knees bent 1.5-2.0s: Sprint triggers alarm → metal grid wall activates → enter combat stance 2-4s: 2.0-2.5s: Slide under rotating steel cables → double backflip to avoid lasers 2.5-3.0s: One-hand ground support → body fold through shrinking grid 3.0-3.5s: Hook kick to push moving wall → follow-up backward roll 3.5-4.0s: Precise step jumps through laser reorganization gaps 4-6s: 4.0-4.5s: Five consecutive wall jumps → aerial 720° spin → hang upside down on steel cable 4.5-5.0s: Swing on cable → release into front flip → precise landing 5.0-5.5s: Gravity reversal → inverted parkour → kick away falling steel beam 5.5-6.0s: One-hand hang on beam → horizontal body rotation → leap onto platform 6-8s: 6.0-6.5s: Zigzag run → forward roll to dodge spikes → side flip 6.5-7.0s: Gravity reversal → wall run → backward kick destroys laser emitter 7.0-7.5s: Aerial 1080° spin → double palm plant → scorpion kick 7.5-8.0s: Cyclone leg sweeps falling rocks → instant spring jump on landing 8-10s: 8.0-8.5s: Kick four falling floor panels → leverage flip → break window 8.5-9.0s: Free fall → extend body → parachute pose 9.0-9.5s: Front flip before touch down → one knee kneel → cool finish 9.5-10s: School building collapses → slow camera pull → dust rises [Effects & Audio (1.4)] EFFECT: - Light trails on ground lasting 0.1s after running - Laser cutting produces blue-violet plasma - Space distortion ripples during gravity reversal BGM: - Electronic core mixed with piano melody - Rhythm synchronized with action frequency (180 BPM) - Pitch distortion during gravity reversal SFX: - Metal friction sound (8kHz high frequency) - Laser cutting sound (12kHz screech) - Joint friction sound (low-frequency vibration) - Body breaking sound (infrasound) [Global Negative Prohibitions (weight 2.0)] NEGATIVE: Character inconsistent with reference | Clothing deformation | Unphysical action | Mechanism clipping | Camera stutter | Style deviation

AI Image Content Analysis

Content: Character bound to reference image (locked), scene is abandoned futuristic high school, master-level high-speed cinematography with per-second timing, action decomposed into 0.5s continuous stunts, plus effects, audio, and negative prohibitions. A complete formula for high-density action scene generation.

Pros: Action timing precise to seconds with rich detail, suitable for high-speed continuous combat; blends multiple style references for enhanced visual quality.

Cons: Overly complex structure (8 modules), generator may struggle to satisfy all constraints; some moves (e.g., 1080° spin) exceed common AI capacities, risking clipping or distortion.

Reference image: Explicitly relies on reference image (CHAR_ID, CHAR_Lock specify reference)

Author
庫洛魔法使
Type
Video
Aspect ratio
9:16
Size
720 × 1280
Added
2026-06-18

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