Door peephole view: character knocking and interaction AI Image Prompt
Lens and lighting: Fixed door peephole fisheye view (convex lens distortion effect, slight stretching and deformation at edges). Outside environment is cool natural light; indoor light leaks through the peephole gap, forming a soft halo around the peephole edge. The character has physically accurate light-dark transitions, clean and soft lighting. Action and dialogue (10-second storyboard): 1. 0-2s: Image 1 stands outside the door, raises hand to knock gently, body slightly leaning forward, eyes curved like crescent moons, mouth open, soft adorable voice shouting: "Home?! Home?!" (lip movements fully synchronized with sound). 2. 2-5s: Image 1 stops knocking, tilts head and blinks, puffs cheeks, mumbles softly: "Person? What are you doing?" (curiously peering toward the peephole). 3. 5-8s: Image 1 turns, brings a low wooden stool, stands on tiptoes, holds the door frame with both hands, brings face close to the peephole (nose tip almost touching the lens), eyes wide, shouts softly: "Person! Open the door!" (face magnified and distorted under the peephole, fluffy texture more prominent, almost filling the entire frame). 4. 8-10s: Image 1 blinks, mouth forming an 'O', voice softer and sweeter: "Per~son~ Open the door! Open the door!" (movements smooth and natural, expressions lively). Sound effects: Soft adorable voice throughout, accompanied by gentle knocking sounds, faint noise of moving the stool, clean and soft ambient sound, no other noise. Eye expressions: Image 1's eyes must convey emotion and soul, retain natural blinking and subtle micro-expressions, avoid emptiness and dullness. Scene atmosphere: Add natural ambient lighting to the overall scene. Movement dynamics: Image 1's walking movements should have weight and force, avoid stiff or floating unrealistic movements.
Content: Structure: fixed fisheye peephole view (distortion), cool outdoor natural light + warm indoor light, cute character, storyboard-style action sequence (knock-mutter-bring stool-near call), emphasizing lively expressions and weighty movements.
Pros: Lively character expressions; detailed storyboard for easy execution
Cons: Relies on specific action descriptions, may limit generation freedom; includes non-visual sound elements
Reference image: No obvious reference-image dependency
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