Early pixel pet electronic game video AI Image Prompt
Refer to the image in the first picture to create an early pixel pet electronic game video: The video starts with a light blue background with blueberries, with dark blue text 'Adopt a Kitten' in the center. Below are two white square option buttons stacked vertically, the upper button with black text 'Start', the lower with black text 'Exit'. A white mouse arrow clicks the 'Start' button. Then the screen shows a pitiful heavy accent covered in wounds and dust in a cardboard box, with a blue option button below displaying white text 'Adopt'; the arrow clicks it. The scene switches to a warm wool carpet, with five circular option buttons below: a pet button with a white hand pattern, a feed button with a bug pattern, a clean button with a blue water droplet pattern, a treat button with a red cross pattern, and a sweep button with a brown broom pattern. The arrow first clicks the pet button, showing a white hand petting affectionately, and the heavy accent becomes happy. Next, click the feed button, a baguette appears; drag the baguette to its mouth, it eats happily and is no longer hungry. Then click the treat button, a small medical kit appears; open it to take out tweezers, cotton balls, band-aids, etc., to treat the character, who recovers health. Finally, click the clean button, a small shower head drips water, restoring cleanliness, and a speech bubble with flower emojis appears above the character.
Content: Structure: subject (early pixel pet game video) → scenes (menu/cardboard box/wool carpet) → style (early pixel) → composition (sequential frames) → lighting (none specified) → colors (blue, white, black, etc.) → materials (pixelated) → lens (fixed) → aspect ratio (not stated)
Pros: Clear narrative, detailed action-interaction description
Cons: Overly lengthy, heavy reliance on reference image
Reference image: Obvious dependency on reference image
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