Governor character three views and detail close-ups AI Image Prompt
Style: 3D photorealistic, UE5 render, ultra high detail. The upper two-thirds of the frame shows a character three-view area: three full-body views (front/side/back) side by side. The characters must be consistent in size, well-proportioned, non-overlapping, and aligned. The lower third is a detail area with five close-ups (costume, hairstyle, makeup, accessories, jewelry, etc.). Character description: Hard square face, bronze weathered skin, deep wrinkles, hardened and solemn from years of warfare. Eyebrows: thick black sword brows with sharp peaks; narrow phoenix eyes with calm, wise, loyal, and restrained gaze, caring for the people—both a general's fortitude and a minister's insight; occasionally reveals fatigue and helplessness. Features: high, broad nose with sharp angles; thin, firm lips with hard lines; square jaw; wears a neat black long beard reaching the chest, giving a dignified and stable impression. Expression: serious and composed, imposing without anger—respectful to superiors, authoritative to subordinates, with hidden fatigue from national burdens. Hairstyle: black hair tied in a topknot, wearing a black governor's cap with wide brim, exuding authority. Attire: wears dark green or navy gold-brocaded governor's robe with qilin rank badge, heavy fabric, grand patterns. Physique: tall and robust, broad shoulders and thick back, straight posture, warrior build, standing steady as a mountain, movements decisive and powerful.
Content: 3D realistic character with two zones: upper 2/3 for three-view (front/side/back), lower 1/3 for five detail close-ups. Includes full description of appearance, expression, clothing, hairstyle, face, skin, etc. Style emphasizes UE5 render ultra-high detail.
Pros: Clear structure separating overall and details; highly detailed character description aids specific generation.
Cons: Three-view alignment and proportion are challenging for AI; too many details may dilute generation focus.
Reference image: No obvious reference-image dependency
Source materials are collected from publicly accessible web pages. Contact us if a rights issue needs review. Copyright & Privacy
