Retro PC-98 game UI: mercenary at dusk ruin AI Image Prompt
Single-screen retro Japanese PC-98 adventure game mockup, style of late 1980s to early 1990s PC-98 visual novel interface, 16-color dithering, crisp pixel art, CRT-era low resolution, metallic blue cyberpunk window frames with bolts, black panels, cyan headers, white bitmap Japanese text, orange selection highlight. Main scene: center, waist-up anime-style male mercenary standing in a ruined futuristic city at dusk, holding a large pistol upright beside his head, wearing a blue tactical jacket with orange lining and straps, fingerless gloves, choker and star pendant, dramatic cloudy purple-orange sky, bombed-out high-rises and rubble behind him. Character name: {argument name="character name" default="アルファ"}, face intentionally covered by a centered soft-edged square blur censor block while hair and body remain visible. Weapon: {argument name="weapon" default="large semi-automatic pistol"}. Layout: 4:3 game screen with thick pixel-art mechanical borders and multiple labeled UI panels. Sections: COMMAND panel (left upper, 9 commands, selected "見る"), STATUS panel (left lower, 6 items: name, LV, HP, MP, EXP, NEXT), LOCATION panel (right top, location text "旧・ハルマゲドン市街" and thumbnail), DATA panel (right middle, date, time, gold), MAP panel (right lower-middle, square grid minimap), dialogue box (bottom wide, dialogue text "俺は誰かの道具にはならねぇ。自分の意思で戦う。"), game logo (bottom right, "絶対救世主☆アルファ"). Rendering instructions: Create a convincing screenshot, not a poster; all panels should align to a PC-98 adventure game UI, with visible pixel dithering, limited palette, sharp bitmap fonts, high-contrast cyan borders, and no modern smooth gradients except the deliberate face censor blur.
Content: Subject: waist-up male mercenary (face censored), weapon; Scene: ruined futuristic city at dusk; Style: PC-98 adventure game interface (16-color dithering, pixel art, CRT low-res); Composition: centered; Layout: 4:3 game screen with multiple UI panels (command, status, location, data, map, dialogue, logo); Lighting/Color: dramatic purple-orange sky, high-contrast cyan borders; Material: pixelated; Lens/Aspect: no special lens, standard 4:3.
Pros: Rich details, complete layout, high authenticity.
Cons: Overly complex instructions may limit generation; parameterized content (character name, weapon) requires extra handling.
Reference image: No obvious reference-image dependency
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