Split-Screen Sci-Fi Asset Design Benchmark Sheet AI Image Prompt
Type: split-screen sci-fi asset design benchmark sheet; Style: dark cyberpunk game-development concept art, combining pixel-art reference and Three.js low-poly conversion preview; Canvas: wide 16:9 image divided vertically into two equal panels with a thin dark separator; Subject: asset name: {argument name="asset name" default="Low Tier Fighter"}, vehicle: small futuristic fighter spaceship, faction style: industrial gray armor plates with angular wings and cyan energy cores, primary material: matte and metallic dark gray hull with lighter gray highlights, accent color: {argument name="accent color" default="cyan"}, thruster color: {argument name="thruster color" default="yellow"}, overall form: top-down triangular spacecraft with pointed nose, central glowing cockpit/core, layered side fins, vented black intake slats, two to three rear engine nozzles; Left panel: title: pixel-art 2D reference board, position: left half, background: nearly black starfield over a purple neon grid, framed by a decorative sci-fi HUD border with corner brackets, small magenta status blocks at the top and bottom, rendering: crisp pixel art with chunky square pixels, no anti-aliasing, retro arcade spaceship sprite design, count: 3, ships: [description: one large main fighter centered in the upper half, gray hull, cyan glowing center core, yellow engine flames, description: one smaller fighter in the lower left, same silhouette, pink/magenta glowing center and pink wing accents, yellow engine flames, description: one smaller fighter in the lower right, same silhouette, cyan glowing center and cyan wing accents, yellow engine flames]; Right panel: title: 3D conversion preview, position: right half, background: dark browser-like viewport with an about:blank address area at the top, black 3D scene floor with purple perspective grid lines, subtle blue vertical viewport edge, rendering: low-poly Three.js style 3D models, flat shaded geometry, clean beveled silhouettes, top/front angled view, count: 3, ships: [description: one large low-poly fighter centered, gray angular hull, cyan cockpit and cyan side lights, black vent strips, three yellow cone thrusters, description: one smaller magenta-accent fighter at bottom left, matching the 2D reference variant, description: one smaller cyan-accent fighter at bottom right, matching the 2D reference variant], floating elements: count: 2, description: two vertical cyan glowing capsule markers hovering above the main ship like reference beacons or UI measurement markers, info card: position: upper left of right panel, lines count: 4, text lines: ["Low Tier Fighter","asset cs-low-tier-fighter-v1","weapon fighter-train-ion-pulse-v1","source 12_ship_fighter_reference.png"]; Composition: show a direct visual comparison between the 2D pixel sprite design on the left and its simplified 3D asset interpretation on the right, suitable as a design baseline for game asset production; Quality: sharp, high contrast, neon sci-fi palette, readable UI text, balanced spacing, professional game dev presentation.
Content: Split-screen comparison: left panel as pixel-art 2D sprite reference, right panel as Three.js low-poly 3D preview. Subject is a parameterizable spaceship (name, accent color, thruster color), with three ship variants per panel, floating markers, and an info card. Suited as game asset production baseline.
Pros: Clear 2D-to-3D asset pipeline demonstration; parameterization allows iterations.
Cons: Over-specified may limit AI creativity; explicit dependency on reference image.
Reference image: Explicitly depends on reference image (source 12_ship_fighter_reference.png)
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