Cyborg: Internal Mechanical Skeleton with Multi-Layer Skin Damage AI Image Prompt
Based on the attached image of a person or character, maintain original facial features, eyes, hairstyle, color, expression, body type, clothing, pose, composition, color scheme, lighting, and background atmosphere. Depict them as a cyborg with an internal mechanical skeleton. Parts of the outer skin should be peeled away according to the chosen damage level, exposing artificial muscles, fibrous protective tissue, nerve cables, metal frames, joint units, hydraulic mechanisms, circuits, light-emitting elements, and precision mechanical parts. Avoid the expression of 'precision machinery packed tightly under a thin layer of skin.' The internal structure should be multi-layered: a humanoid mechanical skeleton at the core, surrounded by artificial muscles, nerve cables, protective tissue, and outer skin. At damage sites, torn skin reveals artificial muscle or fibrous material; deeper, metal frames, joint units, drive units, wiring, and light-emitting parts are partially visible. Mechanical parts should follow the natural flow of the human/character's skeleton, muscles, and joints, not simply pasted beneath the skin. Provide depth showing the order: outer skin, protective layer, artificial muscle, mechanical skeleton. Skin peeling should appear as natural tears, curls, chips, or cracks. Mechanical parts should be high-definition and realistic, or match the original image's style. Do not turn the whole body into a complete robot; preserve the original character's charm and identity. Depict artificial materials, mechanical skeletons, and artificial muscles instead of biological organs or excessive bleeding. [Damage Level 1: Mild Damage] Appearance remains almost the same as the original. Add small cracks, abrasions, and skin peeling to parts of the face, neck, shoulders, arms, legs. Behind peeled skin, artificial muscles, fibrous tissue, and thin nerve cables are slightly visible. Deeper, metal skeletal frames or small joint parts are only slightly visible. No or very weak electric sparks. First impression is the original person/character, but close inspection reveals an artificial interior. [Damage Level 2: Moderate Damage] Maintain original identity while clearly exposing the cyborg structure. Add moderate skin peeling or damage to face, neck, shoulders, arms, chest, legs. At damage sites, show depth: outer skin, protective layer, artificial muscle, nerve cables, metal skeleton in order. Naturally arrange metal frames, artificial muscles, joint units, hydraulic parts, control cables, circuits, and light-emitting elements inside. Edges of damaged areas show peeled skin, cracks, or chips. May add weak electric sparks or faint internal circuit glow. Retain humanity, character identity, and beauty. [Damage Level 3: Severe Damage] Heavy damage, but recognizable as the original character. Large skin peeling on half the face, especially around one eye to cheek, exposing artificial muscles, nerve cables, mechanical eye structures, metal frames. The eye area should show staged structure: orbital frame, artificial muscle, protective layer, mechanical eye unit. Large skin defects or mechanical skeleton exposure on shoulders, arms, chest, legs. Add crackling electric sparks, short-circuit discharges, fine sparks, glowing disconnected wires. Internal mechanics can be dense but with natural space and layers. Metal skeletons, joint units, artificial muscles, cables, circuits, light-emitting elements, and hydraulic mechanisms visible along body structure. Slightly eerie and tense atmosphere acceptable. Avoid excessive bleeding, internal organs, or overly strong gore. [Negative Prompt] Precision machinery packed tightly under a thin layer of skin, over-congested mechanical detail directly under the skin, mechanical parts pasted on the surface, mechanical placement ignoring human body structure, full robotization of the whole body, turning into a different person, facial collapse, significant changes to body type, hairstyle, clothing, or background, excessive bleeding, internal organ depiction, overly strong gore, unnatural joints, extra limbs, distorted face, low quality, crude mechanical parts, loss of original character characteristics.
Content: Multi-layer structure formula: keep appearance based on reference, peel skin by damage level (mild/moderate/severe) to reveal mechanical skeleton, artificial muscles, cables, etc., with clear layering order and natural placement; includes negative prompt to avoid overcrowding or bio-organic look.
Pros: Detailed damage levels for controlled exposure; clear hierarchical description of internal structures.
Cons: Long prompt may require multiple iterations; excessive negative prompts could limit model freedom.
Reference image: Obvious dependency on reference image
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