Vertical Wuxia Mobile Game Battle UI Design AI Image Prompt
Vertical mobile game battle UI design. Top status bar: on the left, a chibi character avatar (cute little warrior), character name text "9527" (white font), and "Combat Power 5000" text (gold font); on the right, current level name text "Ancient Ruins" (white font). Central main area: side-view, eye-level battle scene, with a chibi Chinese wuxia swordsman character on the left in an attacking pose, and a puppet enemy appearing from the right. Ancient abandoned sect ruins scene: foreground is a platform formed by ancient floor tiles, evenly covered with moss, with some areas containing destructible stone pillar obstacles; midground is ancient sect ruins shrouded in faint morning mist, with scattered ancient sect ruin buildings visible in the distance; background is the setting sun, with a faintly visible ancient sect stone memorial archway. Bottom persistent function area: five core function buttons side by side, from left to right: Character button, Skill button, Adventure button, Town button, Shop button; each button has a corresponding icon and text label. Overall wuxia style, color palette mainly warm orange, deep blue, and purple, creating an adventurous battle atmosphere. Chibi cel-shaded art style, cute yet retaining a combat feel.
Content: Structure: vertical mobile battle UI with top status bar, central side-view eye-level battle scene, bottom five buttons; chibi swordsman and puppet enemy; ruins with foreground, midground, background, moss tiles, pillars, mist, sunset; wuxia chibi cel-shaded, warm orange, deep blue, purple palette.
Pros: Clear zones and concrete elements; style and palette are specified.
Cons: Many elements may crowd the frame; no aspect ratio, resolution, or button spacing.
Reference image: No obvious reference-image dependency
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