Pixel Art Character Four-Motion Sprite Sheet AI Image Prompt
Keeping the face, hairstyle, costume, color scheme, and physique of the attached {argument name="character" default="character"} consistent, generate four types of pixel art motions for a game onto a single sprite sheet image, with each motion having a maximum of 4 frames. The size of one frame is 256x256px. - {argument name="action 1" default="Running"}: Lean forward and move limbs alternately in a large range. - {argument name="action 2" default="Jumping"}: Squat → Leap up → Spread limbs in mid-air → Land. - Whirlwind Attack: Front → Side → Back → Opposite Side, completing one full rotation of the body. - Falling: Stagger → Lean sideways → Lie down → Close eyes and stop moving. Arrange each action in a single horizontal row, aligning the size, feet placement, center, and scale of all cells. The background must be a completely solid color. Do not use shadows, text, frames, numbers, UI, blurring, semi-transparency, gradients, or anti-aliasing. Ensure that loop actions connect naturally between the start and end.
Content: Structure: character consistency + pixel sprite sheet; four actions (run, jump, whirlwind, fall), each ≤4 frames, 256×256 per frame; one action per horizontal row with aligned feet, center, scale; solid background; pixel style; bans shadows, text, borders, UI, blur, gradients, anti-aliasing; loop connection stressed.
Pros: Specific constraints on frame count, size, layout, and alignment; clear keyframe order for game animation.
Cons: Many actions/frames in one image often break consistency/alignment; strong reference-image dependency and limited loop/transition detail.
Reference image: Clearly depends on a reference image
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